chunk pointer(start address) | v +----------------------+---------------------------+ | header | user data | +----------------------+---------------------------+ | size | flags | next | ...... payload ...... | +----------------------+---------------------------+ ^ ^ ^ | | +-- Points to the next free chunk in the free list | +--------- e.g.: flags such as whether the chunk is in use (inuse) +------------------ Total size of the chunk (including header + payload)
Free List Structure free_head | v +----------+ +----------+ +----------+ | chunk X | --> | chunk Y | --> | chunk Z | --> NULL +----------+ +----------+ +----------+
/* This struct declaration is misleading (but accurate and necessary). It declares a "view" into memory allowing access to necessary fields at known offsets from a given base. See explanation below. */
structmalloc_chunk {
INTERNAL_SIZE_T mchunk_prev_size; /* Size of previous chunk (if free). */ INTERNAL_SIZE_T mchunk_size; /* Size in bytes, including overhead. */
structmalloc_chunk* fd;/* double links -- used only if free. */ structmalloc_chunk* bk;
/* Only used for large blocks: pointer to next larger size. */ structmalloc_chunk* fd_nextsize;/* double links -- used only if free. */ structmalloc_chunk* bk_nextsize; };
/* malloc_chunk details: (The following includes lightly edited explanations by Colin Plumb.) Chunks of memory are maintained using a `boundary tag' method as described in e.g., Knuth or Standish. (See the paper by Paul Wilson ftp://ftp.cs.utexas.edu/pub/garbage/allocsrv.ps for a survey of such techniques.) Sizes of free chunks are stored both in the front of each chunk and at the end. This makes consolidating fragmented chunks into bigger chunks very fast. The size fields also hold bits representing whether chunks are free or in use. An allocated chunk looks like this: chunk-> +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Size of previous chunk, if unallocated (P clear) | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Size of chunk, in bytes |A|M|P| mem-> +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | User data starts here... . . . . (malloc_usable_size() bytes) . . | nextchunk-> +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | (size of chunk, but used for application data) | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Size of next chunk, in bytes |A|0|1| +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Where "chunk" is the front of the chunk for the purpose of most of the malloc code, but "mem" is the pointer that is returned to the user. "Nextchunk" is the beginning of the next contiguous chunk. Chunks always begin on even word boundaries, so the mem portion (which is returned to the user) is also on an even word boundary, and thus at least double-word aligned. Free chunks are stored in circular doubly-linked lists, and look like this: chunk-> +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Size of previous chunk, if unallocated (P clear) | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ `head:' | Size of chunk, in bytes |A|0|P| mem-> +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Forward pointer to next chunk in list | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Back pointer to previous chunk in list | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Unused space (may be 0 bytes long) . . . . | nextchunk-> +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ `foot:' | Size of chunk, in bytes | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Size of next chunk, in bytes |A|0|0| +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ The P (PREV_INUSE) bit, stored in the unused low-order bit of the chunk size (which is always a multiple of two words), is an in-use bit for the *previous* chunk. If that bit is *clear*, then the word before the current chunk size contains the previous chunk size, and can be used to find the front of the previous chunk. The very first chunk allocated always has this bit set, preventing access to non-existent (or non-owned) memory. If prev_inuse is set for any given chunk, then you CANNOT determine the size of the previous chunk, and might even get a memory addressing fault when trying to do so. The A (NON_MAIN_ARENA) bit is cleared for chunks on the initial, main arena, described by the main_arena variable. When additional threads are spawned, each thread receives its own arena (up to a configurable limit, after which arenas are reused for multiple threads), and the chunks in these arenas have the A bit set. To find the arena for a chunk on such a non-main arena, heap_for_ptr performs a bit mask operation and indirection through the ar_ptr member of the per-heap header heap_info (see arena.c). Note that the `foot' of the current chunk is actually represented as the prev_size of the NEXT chunk. This makes it easier to deal with alignments etc but can be very confusing when trying to extend or adapt this code. The two exceptions to all this are: 1. The special chunk `top' doesn't bother using the trailing size field since there is no next contiguous chunk that would have to index off it. After initialization, `top' is forced to always exist. If it would become less than MINSIZE bytes long, it is replenished. 2. Chunks allocated via mmap, which have the second-lowest-order bit M (IS_MMAPPED) set in their size fields. Because they are allocated one-by-one, each must contain its own trailing size field. If the M bit is set, the other bits are ignored (because mmapped chunks are neither in an arena, nor adjacent to a freed chunk). The M bit is also used for chunks which originally came from a dumped heap via malloc_set_state in hooks.c. */